Turn Order
The turn order is based<NL>
on everyones agility stat.<NL>
<NL>
Additionally, evey turn<NL>
restores some AP,<NL>
and attempts to cure<NL>
ailments. It's a good<NL>
stat for tanks!
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AP (Art Points)
AP is consumed to use Arts.<NL>
You restore 10% AP per turn.<NL>
You can further increase<NL>
the rate with skills or<NL>
accessories.<NL>
The wait command also<NL>
gives another 10%, and<NL>
even more can be restored<NL>
with orange gels.
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Arts
A character may learn<NL>
Arts as they level up.<NL>
These are powerfull attacks,<NL>
or supportive spells that<NL>
require AP to use.
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Magical Arts.
Spells in addition to AP<NL>
also require a casting<NL>
time.<NL>
Most have a element to<NL>
easily do big damage, and<NL>
they have 100% accuracy.<NL>
They cannot support attack.
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Arts VS Skills
I have no idea what<NL>
this tutorial is saying.<NL>
命中率は使用ユニットと対象ユニットのステータ<NL>
スによって変化しますが、強力な攻撃が多く、戦<NL>
闘での攻撃の主軸となります。<NL>
また、援護を要請できる技が多いので、敵に対し<NL>
てより大きなダメージを与えることが可能です。
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Terraign Effects
Some arts apply effects<NL>
to the terraign.<NL>
・Only 1 effect per square<NL>
・New effects overwrite old ones<NL>
・Effects apply to allies<NL>
or enemies on the tile<NL>
・Some effects change stats,<NL>
Heal HP, AP, ect.<NL>
・Terraign lasts a set turn #
//-------------------------------------------
Unit Facing
At the end of a units turn,<NL>
they must choose a direction<NL>
to face.<NL>
Hitting units from the side or<NL>
behind will increase damage, <NL>
hit rate, and affects % based skills.
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Overlimits 1
By attacking or taking damage,<NL>
the OVL gauge will accumulate.<NL>
When it reaches 100%, you can<NL>
enter Overlimit mode.<NL>
Overlimit mode lasts<NL>
until the end of your third<NL>
turn, so use it wisely.
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Overlimits 2
OVL mode grants the following<NL>
changes to a character:<NL>
・10% stat buff (except HP/AP)<NL>
・The skills Guard, Magic Guard,<NL>
& Counter are 100%<NL>
・You can use Mystic Artes
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Mystic Artes
Gained after reaching a certain<NL>
Lv, these powerful arts<NL>
can only be used in<NL>
Overlimit mode.<NL>
They don't use AP,<NL>
they don't have a cast time,<NL>
and they instantly end overlimit<NL>
reguardless of the turns remaining.
//-------------------------------------------
Ailments 1
Here are some of the<NL>
ailments in this game.<NL>
Poison … 10% MaxHP Damage<NL>
       per turn<NL>
Paralysis … Agi & Skill down 30%<NL>
Petrify … Lasts 3 turns, can't act,<NL>
    0% Evasion, & x1.2 Dmg Taken.
//-------------------------------------------
Ailments 2
Effects last until dead, or<NL>
the chapter ends.<NL>
Items like a Panacea Bottle,<NL>
or some arts can cure them.<NL>
You can also prevent them<NL>
by using accessories.
//-------------------------------------------
Buffs & Debuffs
Sharpness, Booing, and other<NL>
Arts can change your<NL>
Characters stats temporarily.<NL>
You can also use items like<NL>
a flare bottle, or ailments.<NL>
These effects last for 3 turns<NL>
and end after the unit ends<NL>
their turn. Note you cannot<NL>
stack samey effects (ATK+ATK)
//-------------------------------------------
Social Links 1
If you place units in battle<NL>
next to eachother a lot,<NL>
they will gain BOND points.<NL>
With enough points, you can<NL>
make them have a conversation<NL>
giving them certain bonuses.
//-------------------------------------------
Social Links 2
Increase change of support skills<NL>
and % based effects on eachother,<NL>
There is 3 Lvs of bond<NL>
like in fire emblem.<NL>
Units can only hit MAX BONX<NL>
with 1 other ally.<NL>
Make sure to plan your pairings.
//-------------------------------------------
Support 1
If a unit is next to a<NL>
ally with a support skill,<NL>
you can request their help.<NL>
Depending on the skill,<NL>
They can deal extra damage,<NL>
guard you, ect.<NL>
The number of times<NL>
this can be done per chapter<NL>
is based on the skills level
//-------------------------------------------
Support 2
In addition to aiding attacks,<NL>
you can also support heal.<NL>
Some arts cannot be used as<NL>
support (like Mystic Arts).<NL>
If the 2 units have a bond,<NL>
their bond level will give<NL>
various bonuses, like even<NL>
more damage, AP cost reduction,<NL>
and more.
//-------------------------------------------
Protect
Units with the skill<NL>
Guardian can defend<NL>
for a ally in the 8<NL>
surrounding squares.<NL>
The defender takes<NL>
only 80% damage.<NL>
This can be improved<NL>
by raising Skill Lv
//-------------------------------------------
Zone Of Control (ZOC)
If a unit has the ZOC<NL>
skill, enemies cannot<NL>
walk past adjacent tiles.<NL>
It's a powerfull skill,<NL>
the number of ZOC tiles<NL>
is based on skill LV.
//-------------------------------------------
Favorite Units
At your base, when you<NL>
select the status menu,<NL>
you can check out your<NL>
recruited characters.<NL>
This screen lets you set<NL>
favorite units. They will<NL>
appear at the top of<NL>
character lists.
//-------------------------------------------
ENG Patch V0.3
Join the discord server<NL>
discord.gg/G9hWFVq<NL>
www.crystalmods.com/<NL>
Made by Dawnbomb#3408<NL>
I also did HeartsDS,<NL>
RebirthPSP, and Keroro!
//-------------------------------------------
Unit Status
P.Atk … Physical Attack<NL>
P.Def … Physical Defense<NL>
M.Atk … Magic Attack<NL>
M.Def … Magic Defense<NL>
Skill … Hit Rate / Accuracy<NL>
<NL>
Agi … Turn order & Evasion<NL>
Spd … Tiles you can move
//-------------------------------------------
Equipment
On the equip screen,you<NL>
can put accessories on<NL>
your characters.<NL>
Stat changes are also shown.<NL>
Red: Rising.<NL>
Blue: Lowering.
//-------------------------------------------
Shop
Here you can buy things<NL>
like healing items,<NL>
accessories, and more by<NL>
Spending Gald.<NL>
By investing Gald into<NL>
the shop it will be<NL>
upgraded, offering new<NL>
things for sale. 
//-------------------------------------------
Skills (SP)
You can learn skills from<NL>
the skills menu at town<NL>
by spending SP.<NL>
You earn SP from battle.<NL>
Each character has their<NL>
own skill tree to!
//-------------------------------------------
Items
At the base, you can<NL>
use items like sage to<NL>
raise stats, or skill<NL>
books to learn new skills.
//-------------------------------------------
Options
You can change various<NL>
settings in this menu.<NL>
Message Speed … <NL>
　　　　The speed of text.<NL>
Game difficulty Mode<NL>
　　　　　Easy, Normal, or Hard.<NL>
BGM … Music volume.<NL>
SE … Sound Effect volume<NL>
Voice … Volume of voices.
//-------------------------------------------
World Map 1
You can select where<NL>
to go next. It's also<NL>
how you advance the<NL>
story. By clearing<NL>
story missions, you unlock<NL>
Free Training maps.<NL>
Use them if your unable<NL>
and need help.
//-------------------------------------------
World Map 2
Rarely, Gigantomons appear<NL>
in free battles, shown<NL>
with a star icon.<NL>
These are elite foes<NL>
that give enemy more<NL>
GALD & EXP.<NL>
They also drop<NL>
rare items. Useful for<NL>
players new to tactics.
//-------------------------------------------
Deployment Screen
In many maps, you have<NL>
to select what units to<NL>
deploy in battle.<NL>
After selecting them,<NL>
you can also choose to<NL>
rearrange them.<NL>
Once your ready for<NL>
battle, select Sortie<NL>
to begin the fight!
//-------------------------------------------
